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Part of aros exec
 Readme for:  Demo » Misc »


Description: A cool falling sand simulator toy.
Download:       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 196kb
Date: 17 Oct 08
Author: Thomas Ren Sidor, Kristian Jensen
Submitter: Miloslav Martinka
Requirements: i386 AROS
Category: demo/misc
License: Other
Distribute: yes
FileID: 468
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 163  (Current version)
163  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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SDL Sand
The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation of the
original 'World of Sand' (and later 'Hell of Sand') game implemented in JAVA.
SDL Sand uses the SDL (Simple DirectMedia Library -
library for screen output. Therefore the implementation can possibly run on
every platform supported by SDL.

The aim is to create a faster implementation of the game and possibly extend its

ESC: Exit game
0: Eraser
1: Draw walls
2: Draw sand
3: Draw water
4: Draw oil
ARROW UP: Double pen size
ARROW DOWN: Half pen size
DEL: Cear screen
Q, A, Z: (Sand)
  Q - increase emitter density
  A - decrease emitter density
  Z - disable / enable emitter
W, S, X: (Water)
  W - increase emitter density
  S - decrease emitter density
  X - disable / enable emitter
E, D, C: (Oil)
  E - increase emitter density
  D - decrease emitter density
  C - disable / enable emitter
R - Draw 20 horinzontal and 20 vertical random lines
T - Erase 20 horinzontal and 20 vertica lines
L - Enable / disable swapping of particles (making water ligther than sand for

Compiling for AROS, Miloslav Martinka.

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