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Heroes of Roswell (HOR) Destroy a fleet of alien invaders, blast open power ups, and save the earth in this off beat vertical shooter. The action takes place top down as you blast your way through 4 action packed levels of shooting mayham. Do you have what it takes to be a Hero of Roswell? Game Features: -4 Intense Levels -4 Unique Regular Enemies -4 Tough Bosses -Weapon and Speed Upgrades -3 Difficulty Levels -Open Source How to Play HOR Heroes of Roswell is a top down vertical scrolling shooter. If you were around in the late 80s early 90s, chances are you've played games like this in the past. You control a ship by pressing the up down left and right arrow keys, and fire blasters at enemy ships by pressing the left Ctrl button. Getting hit by enemy bullets will deplete your shields. When your shields are depleted your ship will blow up and you will lose a life. When you've lost all of your lives, the game is over. Your goal in HOR is to save the earth from an alien menace hell bent on destroying the earth. In order to aquire power ups for your ship, you will need to destroy enemies. Once a powerup is on screen, shoot it open to aquire it's powers. At the end of every level is a big bad boss to destroy, destroy this oversized enemy to move onto the next level. Your Ship - Area 51 Air/Space Hybrid Fighter (a51asHF) Those crafty engineers were able to take the best technologies of both the alien race and mankind to create the ultimate air and space fighter. These ships are capable of incredible firepower and speed directly out of the hanger, and have a mechanism in place for in flight upgrades of both weapons and thrusters systems. Enemies in HOR Along with the 4 "regular" enemies described here, there are 4 oversized "boss" ships to destroy. Dumb UFO - These are the standard issue alien enemy fighters, these ships are relatively weak and carry only a small amount of ammo. They should make perfect targets to up your kill count and earn more power ups. Bird Head - Large slow ships that pack a punch, you'd do best to stay away from these if they come out more than one at a time. They have moderately strong shields and carry a good deal of ammo. Interceptor - Part of the Elite Alien Attack Fleet (EAAF for short), these large, well shielded ships weave back and forth while firing a heavy blaster. If you manage to let one expend all of it's ammo, these ships become sitting ducks. EAAF Skel Ship - A fast, versatile attack ship making up the majority of the EAAF. These ships not only pack a punch with heavy blasters, but sport the strongest class of alien shields and a moderate payload of ammo. Do not attempt an assault on these ships without having a powered up blaster. Power Ups in HOR Your ship is fitted with mechanisms for in-flight upgrades and repairs. These are the icons to look for with a description of what they do. You lose all aquired upgrades upon loss of a ship. Speed Upgrade - Blasting open one of these will increase your ships speed and ability to dodge enemy bullets. Your speed will top off after a certain number of boosts. Weapon Upgrade - Blasting these open improves your weapons systems. There are 5 levels: blaster, double blaster, heavy blaster, AA missles, AA missle+double blaster combo. Shields Upgrade - Blasting these open will completely restore your ship's shields system. Extra Life - It is rumored that these rare extra life icons will fall from the sky after large explosions. Cheat Mode Why would you want to cheat, doesn't that take all of the fun out of the game? Well, there's good news for you cheaters, upon completion of the game (on any difficulty level) cheat mode will be enabled until the game is exited. Is there a way to enable cheats without beating the game? Of course, this game is open source. Up Up Down Down Left Right Left Right was nothing. Dive right in to the source code, change it and recompile, presto chango! Why not port it to mac while you're there? Source Code Notes You are being warned once and only once, the source code is horribley messy. I am fully aware that the source code is a mess, therefore; comments like: "That shouldn't even work!" or "WTF! you suck!" are not only unneeded, but highly unwanted. I've already recieved enough negative comments about the source code, I don't need another. Maybe the source code to my next game will be neater, but only the future can tell. With that said, I am most likely the only one who can understand how the source code works, making adding weapons and features near impossible for even an experienced programmer. All negative comments about the source code may be directed at your local brick wall. I would however, immensely enjoy it if someone could possibley port/compile this game on other operating systems. This *should* be a simple thing to do (the game is written using SDL [libsdl.org]) but as previously mentioned, the source code is sloppy and the task is not so easy. Special Thanks Thank you to: The open source community, including libsdl.org bloodshed.net gnu.org and others. They are the ones who made this game possible. -"Leffe", for busting my chops about collision detection which ultimately led me to continue making this game. -All the programmers on GameFAQs that have helped me when help was needed. -"Uncle Senor" for not only beta testing this game, but keeping the hype alive long enough for me to complete it. -Anselmo Fresquez III for offering to do the artwork for this game. -All the people who nagged and nitpicked who ultimately led me to create a higher quality product. -My Mother, for putting up with me locked in my room programming. -God for putting me on this earth. -People like you who played the game and took the time to read this.