|(anonymous IP: 184.108.40.206,134)|
Total files: 1261
Full index file
Recent index file
Part of aros exec
[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file]
HyperRogue III version: 3.0 (Apr 23, 2012) You are a lone outsider in a strange, non-Euclidean world. You can move with the numpad, vi keys (hjklyubn), or mouse. You can also skip turns by pressing ".". As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters (on the other hand, killing the monsters allows more treasures to be generated). You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess). Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape (quit). Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities. The world is a combination of eleven types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands! Some of these lands are available from the beginning, others can be found only if you have proven yourself (press ESC to know what you should do to access more lands). Ultimately, you will be able to access Hell, and look for the fabulous Orb of Yendor which is hidden there. Find the Orb of Yendor to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the Orb of Yendor are different than in the rest of the game, so it should be worth it. You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects. Press v to configure the game. You can also rotate the world by pressing arrow keys, PageUp and PageDn (not numpad). You can center on the PC by pressing Home. There is no high score list, but the game records your scores to file hyperrogue.log (in Linux, ~/.hyperrogue.log). You can save your configation to file hyperrogue.ini (in Linux, ~/.hyperrogue.ini). The surface the game is played on is called a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry (the most well known are some works of M.C.Escher). The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low (unless you go back exactly the same way). See more information about the geometry used on the blog. You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. My best so far is $1125 but it should be beatable (I mean, I have won only once and that was my end score in the winning game). Released under GNU General Public License, version 2. As such, it comes without any warranty. If you would like to thank me for HyperRogue, donations are welcome. You can contact me at zeno()attnam.com, or at RogueTemple or New Attnam forums(Z), or at my blog.