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Within the game, <ESCAPE> exits, and <RETURN> reshuffles the board. The arrow keys work as undo/redo. F1 switches the tilesets, the data/tiles#.pcx files are used. F2 switched the background, the data/bg#.pcx files are used. In both cases, number files from 0. The game requires the SDL library to run. That is available from http://www.devolution.com/~slouken/projects/SDL/ You may need to tinker with the Makefile to get it to compile... To save disk space you can delete the data/bg*.pcx files you don't want, then renumber them starting from 0. Dave Ashley dash()xdr.com http://www.xdr.com/dash/linux.html Tue Nov 2 10:43:18 PST 1999 Compiling for AROS, Miloslav Martinka.