|(anonymous IP: 184.108.40.206,132)|
Total files: 1244
Full index file
Recent index file
Part of aros exec
[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file]
Cube 2 : Sauerbraten compiled for AROS i386 http://sauerbraten.org// ....:Requirements:.... - At least 256 MB of RAM - Video card with hardware 3D acceleration - At least 256 MB of Video RAM on video card, 512 MB of Video RAM recommended (*) - mesa.library V18 or later, get it from AROS nightly build or from http://download.aros3d.org/releases/mesa.library-V18.0.zip and copy to LIBS: - latest arosc.library, get it from AROS nightly build or from http://download.aros3d.org/releases/arosc.library-20110702.zip and copy to LIBS: (*) - 512 MB VRAM is needed when all effects are turned on and high quality textures are beeing used. ....:Installation:.... This archive contains only the executable. Game data needs to be downloaded seperatelly from: http://sourceforge.net/projects/sauerbraten/files/sauerbraten/2010_07_19/ sauerbraten_2010_07_28_justice_edition_linux.tar.bz2/download After downloading, extract the content of archive into Cube 2 drawer. You should end up with following directory structure: +-Cube 2 +---data +---docs +---packages ....:Preconfiguration:.... Double-click on the Cube 2 Preconfiguration icon. This will start a simple preconfiguration utility in which you will be able to select what class of video card do you have and what amount of VRAM do you have. Based on this initial configuration will be created. You will be able to change the specific configuration later in the game. It is really important that you select the right amount of VRAM at this stage. If you select more than you actually have, game will load high-quality textures which will eat up all your VRAM and will most probably cause a crash. ....:Running:.... Double-click on the Cube 2 icon. The game will start on 800x600 window. If you wish to change the resolution select video options in the game. Your settings will be saved. ....:Shaders/Fixed function:.... The game has two main rendering modes: OpenGL GLSL Shaders and OpenGL Fixed Functions. The first mode will give much better visual quality effects, but requires a more powerfull card to run. The mode is changes in Option->Gfx by checking or unchecking shaders option. If you experience problems with rendering, you may try switching from shaders mode (default) to fixed function mode. ....:Known Issues:.... Changing screen resolution is not supported while in match mode. Resolution can only be changed when in initial menu.