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Krystal Drop

Description: GPL-clone of NeoGeo's 'Magical Drop'.
Download:       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 18Mb
Version: 0.7.2
Date: 08 Feb 19
Author: arak, krys
Submitter: cavemann
Category: game/misc
License: GPL
Distribute: yes
FileID: 1809
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 75  (Current version)
75  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Krystal Drop, v 0.7.2
A puzzle/action game, for 1/2 players

Krystal Drop is a GPL-clone of NeoGeo's 'Magical Drop'.


The game have 2 differents mode: Survival and Challenge mode.

In both modes, you play in a field where gems are being dropped from the top
at a regular basis. You could control a small character at the bottom of the
screen who can take or drop gems. You can take several gems at once, or from
different rows as long as the colors match.
Drop the gems to create a vertical alignment of at least three gems. The gems
will then burst, as well as the neighbouring gems which share the same colour.
The gems burst during a fraction of second. The whole idea is to prepare
another vertical alignment to create chain reactions. You lose when a gem reach
the bottom of the screen.

- Survival mode
You must reach the level 15 without losing. Try to earn the maximum points as
possible by creating chain reactions.

- Challenge mode
Here you challenge another player or the computer (computer AI has yet to be
implemented). When you create chain reactions, you will send some lines of
gems to your opponent, depending on how many chain reactions you can produce.


Krystal Drop uses XML as the language for its configuration file. This file
can be found in /etc/kdrop.xml in *NIXes systems, or in the current directory
for *NIXes and Windows.
The configuration files handles the following settings:

- Base art directory
- OpenGL : yes/no
- FullScreen: yes/no
- Sound support : yes/no
- Sampling : 44100 recommended
- Bits : 8/16
- Stereo : yes/no
- keyboard mapping

If Krystal Drop crashes on your system, try without OpenGL and/or in windowed 
Note that it is highly recommended that you modify the keyboard mapping from
within the game, since key codes may be tricky to guess.

Compilation and Installation:

(as a start, look at ./Makefile and Sources/Makefile)


- arak (dnegrier()
- krys (krys()

- Vince "Immp" Price (indi009()

- Sausageboots (insane_sadam()

- arak (dnegrier()

Digitalized speech 
- Silver (Polita) (mail unknown)
- Aurora "Count 5 Umi" Blackshire (Water) (Count5Umi()

We still need help for graphics (chibi characters), and voices.

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