The AROS Archives(anonymous IP:,340) 


   o Audio (94)
   o Datatype (15)
   o Demo (46)
   o Development (242)
   o Document (61)
   o Driver (19)
   o Emulation (60)
   o Game (509)
   o Graphics (218)
   o Library (22)
   o Network (59)
   o Office (21)
   o Utility (244)
   o Video (18)

Total files: 1628

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Misc »

Lunar Lander

Description: OpenGL Lunar Lander clone.
Download:       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 3Mb
Version: 0.6.5
Date: 13 Sep 17
Author: Nick Gasson
Submitter: cavemann
Requirements: Needs graphics acceleration and also Icaros >= 2.0
Category: game/misc
Replaces: game/misc/
License: GPL
Distribute: yes
FileID: 1624
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 209  (Current version)
254  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
This upload is a minor maintenance update from version 0.6.4 to 0.6.5

                LUNAR LANDER

Developed by Nick Gasson <nick()>.

This code is distributed under the GNU General Public license. See the file
COPYING for more details.



Left arrow   - Turn left
Right arrow  - Turn right
Up arrow     - Thrust
P            - Pause
PrintScreen  - Take a screenshot (not enabled)
Esc          - Quit / exit to menu
Enter        - Select option

You can also use a joystick, if you have one.



See the file for INSTALL for Unix installation instructions.

There is an (out-of-date) XCode project in Lander.xcodeproj. This may need some
work before it will build. On the other hand, the instructions in INSTALL
should work on OS X, and since you have the source code already... ;-)

Windows users should probably download the pre-built binary. If you want to
compile it yourself there is a Visual Studio 2003 project in
msvc/Lander. You'll need the development versions of FreeType, SDL, SDL_Mixer,
and SDL_Image.



On Windows after changing the resolution or toggling full-screen mode all
images appear as white boxes. The workaround is to restart the program.

On Ubuntu there is a problem with SDL Mixer that will cause high audio latency.
Apparently this is a problem with Pulse Audio.  ** UPDATE ** In version 0.5.1
this should be largely mitigated. Please let me know if you have further

Copyright © 2005 - 2024 The AROS Archives All Rights Reserved