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 Readme for:  Utility » Benchmark » fract.i386-aros.zip

fract

Description: SDL based 3d rendering benchmark.
Download: fract.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 721kb
Version: 1.07b
Date: 29 Sep 15
Author: Vesselin Georgiev
Submitter: cavemann
Homepage: http://sourceforge.net/projects/fract/
Requirements: => Icaros 2.0
Category: utility/benchmark
License: GPL
Distribute: yes
FileID: 1491
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 41  (Current version)
41  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)

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Fract is a free, Open-source PC Benchmark based on realtime software
rendering. It is designed to provide 100% unbiased results that really
correspond to the raw performance of your CPU and system bus.

Differences from 1.07b to 1.07a
--------------------------------

   *    Fixed a bug, which resulted in lack of small spheres on the
        second scene.

   *    Added CPU autodetection to the GUI.

Differences from 1.06a to 1.07a
--------------------------------
Version 1.07a is pinned at revision 122.

   *    New GUI, which features result browser, result compare and direct
        result upload to the server

   *    Loop options were broken in 1.06a, fixed;

   *    Added adaptive antialiasing, with several FSAA patterns defined;

   *    Added parallel view mode;

   *    Added realistic soft shadows;

   *    Shadows are now cast on spheres, too. Meshes also cast shadows 
        (currently only convex meshes are supported);

   *    Better multithreading, shadow rendering is multithreaded, shaders
        are multithreaded and speeded up;

Differences from 1.05b to 1.06a
--------------------------------

   *    Advanced prefiller sphere mapping resulting in better smoothing of
        sphere edges.

   *    Added triangle rendering support. Currently the following features are
        implemented:
                - Phong Shading
                - Stochastic (perlin noise) intensity offset mapping
                - Reflections (optimized)
                - Texture mapping
                - Normal mapping

   *    Floor texture should now be smoother

   *    Added proper mipmap selection for sphere and triangle reflections

   *    Autodetecting number of CPUs

   *    Added "Object Glow" effect

   *    Fixed a string of minor bugs


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