The AROS Archives(anonymous IP: 3.227.3.146,134) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu


 Categories

   o Audio (80)
   o Datatype (14)
   o Demo (26)
   o Development (224)
   o Document (22)
   o Driver (18)
   o Emulation (57)
   o Game (390)
   o Graphics (157)
   o Library (19)
   o Network (46)
   o Office (12)
   o Utility (186)
   o Video (20)

Total files: 1271

Full index file
Recent index file

Part of aros exec
 Readme for:  Utility » Benchmark » gpmark-i386-aros.zip

GPmark

Description: SDL based Gp2x benchmark by Optimus.
Download: gpmark-i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 1Mb
Version: 0.04
Date: 11 Aug 17
Author: Michael Kargas (Optimus)
Submitter: cavemann
Homepage: http://optimus.untergrund.net/portfolio/portfolio3.htm
Requirements: Icaros >= 2.0
Category: utility/benchmark
Replaces: utility/benchmark/gpmark.i386-aros.zip
License: Other
Distribute: yes
FileID: 1614
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 39  (Current version)
60  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
-------------------------------------------------
This update should fix an initialization problem.
If you've had a problem starting this benchmark,
then please try this update.
-------------------------------------------------


ReadMe.aros:

This is an SDL based Gp2x benchmark by Optimus. It tests the
performance of 16bpp 2d and 3d graphic effects. For accurate
results, it's best not to have other programs running.

Command arguments:

-h Displays command options.
-s Saves results_screen.bmp.
-1 Opens 480x272 window (original).
-2 Opens 640x400 window (default).
-3 Opens 800x480 window (larger).

From the optimus website:

After coding so many demos for the gamepark handhelds, I've decided to
create something more useful with the technology I had accumulated. I
thought it would be a good idea then to create a benchmark application.
As I acquired the sucessors of GP2X at the time, like the GP2X Wiz and
it's brother, the Caanoo I decided to write this benchmark for these
devices at first (a later port for GP2X and Dingoo A320 came next). The
benchmark tests common stuff, from blitting very fast to the screen to
more cache intensive stuff (rotozoomer far away, radial blur) and finally
the highlight is using my software 3D engine for a very high polygon model,
the Stanford bunny with roughly 70000 of polygons. It's not really what the
machine can handle but it was interesting to see how it performs. At the
end, a nicely designed screen with result bars appears.


Copyright © 2005 - 2019 The AROS Archives All Rights Reserved