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Within the game, exits, and reshuffles the board.
The arrow keys work as undo/redo.
F1 switches the tilesets, the data/tiles#.pcx files are used.
F2 switched the background, the data/bg#.pcx files are used.
In both cases, number files from 0.
The game requires the SDL library to run. That is available from
You may need to tinker with the Makefile to get it to compile...
To save disk space you can delete the data/bg*.pcx files you don't want,
then renumber them starting from 0.
Tue Nov 2 10:43:18 PST 1999
Compiling for AROS, Miloslav Martinka.