The AROS Archives(anonymous IP:,160) 


   o Audio (103)
   o Datatype (15)
   o Demo (30)
   o Development (238)
   o Document (27)
   o Driver (18)
   o Emulation (54)
   o Game (449)
   o Graphics (187)
   o Library (27)
   o Network (51)
   o Office (14)
   o Utility (225)
   o Video (20)

Total files: 1458

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Misc » fireattack_arosx86.lha


Description: LCD game conversion
Download: fireattack_arosx86.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 3Mb
Version: 1.0
Date: 24 Jul 20
Author: Anbjorn Myren
Submitter: salvo
Email: abbate_salvatore/yahoo com
Requirements: aros abi_v0 i386
Category: game/misc
License: Other
Distribute: yes
FileID: 2143
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
v1.0 - First aminet release

Fire Attack is a remake of the LCD game made by Nintendo.
The pupose of the game is to prevent the attackers to set the fort on
fire. To do this the cowboy must use his hammer to hit the torches or
the attackers in time.

For controlling the player, use the onscreen buttons or keyboard.
Keyboard mappings:
1 or Game A button = Start Game A
2 or Game B button = start Game B
S or the Alarm button = Toggle sound effects
F = Toggle the window border.
A = Turn on/off the alarm.
E. D, P, L or directional buttons = Control the player position, and
pressing again will swing the hammer.
SPACE or Time button = Prompts you to set the alarm or show the About
If the game is running this key/button will toggle PAUSE.
ACL button = Display all sprites on screen and prompt to clear 

Just unpack the archive to any location and run it.

Minumum 68020, gfx card and lots of ram.

How to play:
To start the game, select game type by pressing the A or B button. 
The player will start by default at the upper left position.
Use the movement buttons to move the Cowboy to wherever the attackers
are coming, and press the same key again to use the hammer. Hitting a 
touch or an attacker is 2 points.
The game speed will increase up to every 100 points and then slow down.
At 200 and 500 points a fanfare will sound and the misses will be
cleared. If you have no misses at this point, the CHANCETIME will be
activated for 50 seconds. In this period the score will blink and you
are rewarded 5 points for each hit.
In Game A the attackers will come from up to 3 directions at once. 
In Game B they can come from all 4 directions at once, there will also
be more attackers and a higher game speed in game B.

The source for the graphics are screenshots from a youtube video
showing the Mame version of the game, by Lee Robson (hydef). 
The fire alarm is sampled from youtube, others are from, 
and the rest are made with the Bfxr sound generator.

Copyright © 2005 - 2021 The AROS Archives All Rights Reserved