The AROS Archives(anonymous IP:,160) 


   o Audio (103)
   o Datatype (15)
   o Demo (30)
   o Development (238)
   o Document (27)
   o Driver (18)
   o Emulation (54)
   o Game (449)
   o Graphics (187)
   o Library (27)
   o Network (51)
   o Office (14)
   o Utility (225)
   o Video (20)

Total files: 1458

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Platform » donkeykong_arosx86.lha

Donkey Kong

Description: is a remake of a LCD game in the Game&Watch
Download: donkeykong_arosx86.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 3Mb
Version: 1.42
Date: 24 Jul 20
Author: Anbjorn Myren
Submitter: salvo
Email: abbate_salvatore/yahoo com
Requirements: aros abivo i386
Category: game/platform
Replaces: game/platform/donkeykong.i386-aros.lha
License: Other
Distribute: yes
FileID: 2135
Comments: 0
Snapshots: 0
Videos: 0
Downloads:  (Current version)
22  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
The pupose of the game is to free the girl that have been captured 
by the gorilla. To acheive this the player must jump barells and avoid
the beams until he reaches the upper level. Here he must activate the
crane and jump and grab the hook at the right position.
Then he will grab one of the the four straps holding the platform 
where the gorilla is standing. When all four straps are loose, the
gorilla will fall down and you will earn the girls affection.

For controlling the player, use the onscreen buttons or keyboard if 
1 = Start Game A
2 = start Game B
M = Toggle Mute
P = Pause/About
LEFT or A = Left
RIGHT or D = Right
UP or W = Up
DOWN or S = Down
SPACE or J = Jump
C = ACL (will display all sprites on screen)

Game B is a bit more challenging than Game A, with more barells on 
screen and more frequent beams.

How to play:
To start the game, select game type by pressing the A or B button.
Press jump key/button to show the player, or the player will apear
after 5 seconds.
When the game is running, you will use the direction keys to 
move the player. The jump key is used to avoid the barells or to catch
the hook.
The barells can only be passed by jumping at specific places, or they
can be passed in the ladder. Follow the path to the upper ledge, 
then press LEFT to activate the crane. If one is fast, the crane hook
can be reached imidiately after activating the crane, or one can wait
until the hook takes one more swing before it deactivates. Press JUMP
to go for the hook. 
The player will then return back to start. Press the jump button or 
wait 5 seconds before the player apears automaticly.

The button labeled TIME is used to Pause the game if running. If the
game is not running, the About window will be shown.
The tiny Alarm button will toggle the sound on/off.
The button labeled ACL will show all available sprites on screen for a 
short time.
The About/Pause button will display the About screen if the game is not
There is a hidden button in the area where HighScore A is shown. 
Clicking it will hide / show the highscores.

Rules of the game:
Running into a barell, or standing in the way of a moving barell will
cause a lost life. Jumping into a beam, or walking past a beam will
also take one life. Falling off the upper ledge, or jumping without 
hitting the hook will cause one life lost.
If one manage to reach 999, 1999 or 2999 points, one extra life is 

Jumping a barell in the lowest area gives 1 point, jumping a barell at 
the path above gives 2 points.
Grabbing the hook at the upper screen will give 18 points. When all 4 
hooks are removes, and the gorilla falls, 20 more points is earned.

This game is released as freeware for the Amiga. 
If you wish to donate, you can do so by purchasing any of my google 
play releases. Search google play with keyword amy66dev

Any feedback would also be welcome.

v1.42 - Mario speed adjustent, removed redundant waitstates
v1.41 - Many speed adjustments to match the original game. 
        Beam rates for Game A and Game B changed. 
	    Keyboard repeat rate adjusted to match press&hold speed. 
		Barrel at thrird position not removed after cutting straps.
		Extra life at 300 points when you have no misses. 
		ACL button now optionally clears highscores.
v1.3 - Fix to avoid Mario getting hit while in air, changes to avoid
       two barrel in a row. 
v1.2 - Various changes to be more true to the original game. 
       Improved sounds, CHANCEMODE etc, read below for more info.
v1.1 - Changed score display refresh. Icon file changed.

Copyright © 2005 - 2021 The AROS Archives All Rights Reserved