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The pupose of the game is to free the girl that have been captured by the gorilla. To acheive this the player must jump barells and avoid the beams until he reaches the upper level. Here he must activate the crane and jump and grab the hook at the right position. Then he will grab one of the the four straps holding the platform where the gorilla is standing. When all four straps are loose, the gorilla will fall down and you will earn the girls affection. For controlling the player, use the onscreen buttons or keyboard if available. 1 = Start Game A 2 = start Game B M = Toggle Mute P = Pause/About LEFT or A = Left RIGHT or D = Right UP or W = Up DOWN or S = Down SPACE or J = Jump C = ACL (will display all sprites on screen) Game B is a bit more challenging than Game A, with more barells on screen and more frequent beams. How to play: To start the game, select game type by pressing the A or B button. Press jump key/button to show the player, or the player will apear after 5 seconds. When the game is running, you will use the direction keys to move the player. The jump key is used to avoid the barells or to catch the hook. The barells can only be passed by jumping at specific places, or they can be passed in the ladder. Follow the path to the upper ledge, then press LEFT to activate the crane. If one is fast, the crane hook can be reached imidiately after activating the crane, or one can wait until the hook takes one more swing before it deactivates. Press JUMP to go for the hook. The player will then return back to start. Press the jump button or wait 5 seconds before the player apears automaticly. The button labeled TIME is used to Pause the game if running. If the game is not running, the About window will be shown. The tiny Alarm button will toggle the sound on/off. The button labeled ACL will show all available sprites on screen for a short time. The About/Pause button will display the About screen if the game is not ongoing. There is a hidden button in the area where HighScore A is shown. Clicking it will hide / show the highscores. Rules of the game: Running into a barell, or standing in the way of a moving barell will cause a lost life. Jumping into a beam, or walking past a beam will also take one life. Falling off the upper ledge, or jumping without hitting the hook will cause one life lost. If one manage to reach 999, 1999 or 2999 points, one extra life is earned. Scoring: Jumping a barell in the lowest area gives 1 point, jumping a barell at the path above gives 2 points. Grabbing the hook at the upper screen will give 18 points. When all 4 hooks are removes, and the gorilla falls, 20 more points is earned. This game is released as freeware for the Amiga. If you wish to donate, you can do so by purchasing any of my google play releases. Search google play with keyword amy66dev Any feedback would also be welcome. v1.42 - Mario speed adjustent, removed redundant waitstates v1.41 - Many speed adjustments to match the original game. Beam rates for Game A and Game B changed. Keyboard repeat rate adjusted to match press&hold speed. Barrel at thrird position not removed after cutting straps. Extra life at 300 points when you have no misses. ACL button now optionally clears highscores. v1.3 - Fix to avoid Mario getting hit while in air, changes to avoid two barrel in a row. v1.2 - Various changes to be more true to the original game. Improved sounds, CHANCEMODE etc, read below for more info. v1.1 - Changed score display refresh. Icon file changed.