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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] ------------------------------------------------ This maintenance update takes Greed from version 3.1 to 4.2. This update should also fix an AROS stability issue. If you've had a problem exiting Greed, then please try this version. -thanks. ------------------------------------------------ Description: Eat as much as you can before munching youself into a corner! When you move in a direction, you erase N grid squares in that direction, N being the first number in that direction and your score for the move. You cannot move onto a space you have already eaten, and the game ends when you cannot move. This game is now maintained by Eric S. Raymond <esr()snark.thyrsus.com>. Matt Day dropped out of sight and hasn't posted a new version or patch since 1990. You can surf to the latest version from http://www.catb.org/~esr/ The 3.1 version features better interrupt handling and the `p' suffix to GREEDOPTS. The 4.x versions change the scorefile format to allow longer usernames and include a timestamp. If the shared scorefile isn't writable, scores are written and read from ~/greedscores. ------------------------------------------------------------------------------- Welcome to Greed v3.0a! To install Greed, simply edit the Makefile to configure your system type, and run "make install". It should compile the program and install it correctly. It does run set-uid, but there is no danger of security problems. New features to v3.0a: I certainly hope that no patches need to be made to this game. (Yeah, sure..) Although this might not validate a true version step from 2.1a to 3.0, I think the archives will be happier with a reset version. On with the new features.. With Microsoft C 5.1 and PCCurses, you can get Greed running on your PC. In fact, I'll bet a port to Turbo C 2.0 wouldn't be very hard at all, but I use Microsoft. The whole port was done by Fred C. Smith, more info on him can be found at the top of greed.c. All bug reports pertaining to the DOS port should be directed to the address of Fred specified in greed.c. Additions to v3.0a (game-wise): Replaced '-p' option with 'p' command, to allow toggling of the highlighting moves feature. Pretty nice, I think.. thanks to Jim Prescott. Color curses, for users with color capabilities (color monitor & SVR3). See the top of greed.c for details. Couple of possible pointer problems fixed, thanks to David Connet for pointing them out. Who knows what else.. I didn't bother to write them down, but more than just this did get done. Trust me! I do not take credit for inventing the game, I once saw it on an IBM, and wrote it for Unix in C. If anyone has a comment or problem, please mail them to mday()iconsys.uu.net. Here's the current high score file at Orem High School: Rank Score Name Percentage 1 1542 stay 88.72% /* Has _anyone_ beaten this? */ 2 1504 ndes 86.54% 3 1504 dvar 86.54% 4 1501 stay 86.36% 5 1497 stay 86.13% 6 1490 skel 85.73% 7 1464 dvar 84.23% 8 1463 stay 84.18% 9 1463 stay 84.18% 10 1460 stay 84.00% |
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