(anonymous IP: 13.59.95.170,352) | ||||||||||||||
| ||||||||||||||
Audio (96) Datatype (15) Demo (50) Development (247) Document (62) Driver (19) Emulation (62) Game (529) Graphics (224) Library (22) Network (62) Office (21) Utility (250) Video (18) Total files: 1677 Full index file Recent index file Part of aros exec |
[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] XLogical is a puzzle game based on the Logical! game that was originally released by Rainbow Arts on the Commodore Amiga computer. We (the authors) enjoyed this computer system so much that we thought it would be a fun project to write our own version of the game (one of those "come on, it'll be fun ;)" projects). Given that we both use the Linux OS on a regular basis, we decided to write this addictive puzzle game for X-Windows. XLogical is a mouse based game where you use the mouse to turn the spinners and move the balls around. Right clicking on a spinner turns the spinner in a counter clockwise direction. Left clicking on a ball pops the ball out of the hopper on a spinner onto a track if there is one next to the spinner. The goal of the game is to finish all the levels as quickly as possible by turning off the glowing light in the middle of every spinner on each level. The light on the spinners will stop glowing when you manage to fill the hoppers on the spinners with the right colored marbles. At the beginning of the game, all you have to do is sort the marbles by color into different spinners. For example, if you fill a spinner with all red marbles, the marbles will disappear from the spinner's hoppers and the light will stop glowing. When all the spinners stop glowing, the level is complete and you will get a password to the next level. As the game progresses, new twists and turns are added to the levels. For example, some levels contain teleporter tiles that will teleport the marbles from the tile to the matching tile somewhere else on the level. These are the types of tiles to watch for on the levels: * Teleporter tiles - marbles are teleported from this tile to the matching tile on the level * Pattern tiles - the marble pattern must be matched before spinners can be finished * Order tiles - spinners must be completed in the specified order of color (e.g. all blue first, then all red, then all green) * One-Way tiles - marbles can only pass one way along the track on these tiles * Painter tiles - marbles will be painted a different color when they cross this tile * Blocker tiles - marbles with the blocker color are allowed to pass through. All other colored marbles will bounce back. * Tunnel tiles - the track the marbles follow is covered |
Copyright © 2005 - 2024 The AROS Archives All Rights Reserved |