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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] ------------------------------------------------- This update should fix an initialization problem. If you've had a problem starting this benchmark, then please try this update. ------------------------------------------------- ReadMe.aros: This is an SDL based Gp2x benchmark by Optimus. It tests the performance of 16bpp 2d and 3d graphic effects. For accurate results, it's best not to have other programs running. Command arguments: -h Displays command options. -s Saves results_screen.bmp. -1 Opens 480x272 window (original). -2 Opens 640x400 window (default). -3 Opens 800x480 window (larger). From the optimus website: After coding so many demos for the gamepark handhelds, I've decided to create something more useful with the technology I had accumulated. I thought it would be a good idea then to create a benchmark application. As I acquired the sucessors of GP2X at the time, like the GP2X Wiz and it's brother, the Caanoo I decided to write this benchmark for these devices at first (a later port for GP2X and Dingoo A320 came next). The benchmark tests common stuff, from blitting very fast to the screen to more cache intensive stuff (rotozoomer far away, radial blur) and finally the highlight is using my software 3D engine for a very high polygon model, the Stanford bunny with roughly 70000 of polygons. It's not really what the machine can handle but it was interesting to see how it performs. At the end, a nicely designed screen with result bars appears. |
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