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Frontier-aros-i386 | Description: | Frontier Elite II | Download: | frontier-aros-i386.zip (TIPS: Use the right click menu if your browser takes you back here all the time) | Size: | 4Mb | Version: | 0.01 | Date: | 19 May 08 | Author: | Tom Morton / David Braben | Submitter: | Jason Stevens | Email: | neozeed/gmail com | Requirements: | i386 cpu, SDL | Category: | game | License: | Shareware | Distribute: | yes | FileID: | 350 | | | Snapshots:
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| Comments: | 0 | Snapshots: | 1 | Videos: | 0 | Downloads: | 529 (Current version) | | 529 (Accumulated) | Votes: | 0 (0/0) (30 days/7 days) | |
[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] I trimmed out the OpenGL support from Tom's fix of Frontier, so it's completly
SDL 2d friendly, and cross compiled it to AROS.
The video is a bit wonky in that it seems to only work in 8 bit or 24bit depths.
So far I've only tested this in WinArosDeveloper.
It actually works, the keyboard is buggy as hell, but you can play with the
mouse. The first key code seems to work, then it gets stuck, so I recommend the
'enter' key so you can thrust...
I have included the source & object files that I used to build... Since the main
part requires a LOT of ram.. If you switch from the "asm" core to the "c" core
it does require a few hundred megabytes of ram for GCC.. For this reason native
compiling causes a system reboot. I'm sure it's heap related, however there is
no message to read to track this down.
I'm building from within Windows with the old tool chain.
I used the following files:
http://archives.aros-exec.org/share/development/cross/i386-aros-cross-gcc-3.3.1-
cygwin.zip
http://archives.aros-exec.org/share/development/library/libsdl.a
And the SDL include directory from cygwin.. I think its SDL version 1.2
The terms & conditions of Frontier Elite II are available here:
http://www.eliteclub.co.uk/download/
unzip & run frontier
It should be that easy! Have a mouse handy to navigate.
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