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 Readme for:  Game » Platform » supertux2.i386-aros.zip

SuperTux2

Description: SDL Jump-n-run game inspired by Super Mario.
Download: supertux2.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 69Mb
Version: 3.4
Date: 29 Oct 22
Author: Bill Kendrick, Matthias Braun, Ingo Ruhnke, and many others.
Submitter: cavemann
Homepage: https://github.com/pelya/supertux/releases/tag/v0.3.4
Category: game/platform
License: GPL
Distribute: yes
FileID: 2591
 
Comments: 6
Snapshots: 0
Videos: 0
Downloads: 150  (Current version)
150  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)

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SuperTux
========

DESCRIPTION
-----------
 SuperTux is a jump'n'run game with strong inspiration from the
 Super Mario Bros. games for the various Nintendo platforms.

 Run and jump through multiple worlds, fighting off enemies by jumping
 on them, bumping them from below or tossing objects at them, grabbing
 power-ups and other stuff on the way.

STORY
-----

- Penny gets captured! -

 Tux and Penny were out having a nice picnic on the ice fields of
 Antarctica. Suddenly, a creature jumped from behind an ice bush,
 there was a flash, and Tux fell asleep!

 When Tux wakes up, he finds that Penny is missing. Where she lay
 before now lies a letter. "Tux, my arch enemy!" says the letter.
 "I have captured your beautiful Penny and have taken her to my
 fortress. The path to my fortress is littered with my minions.
 Give up on the thought of trying to reclaim her, you haven't
 a chance! -Nolok"

 Tux looks and sees Nolok's fortress in the distance. Determined
 to save his beloved Penny, he begins his journey.

DOCUMENTATION
-------------
 Important documentation for SuperTux is contained in multiple files.
 Please see them:

 INSTALL                  - Requirements, compiling and installing.
 README                   - (This file.)  Game story, usage, rules and
                            controls.
 WHATSNEW.txt             - Changes since the previous version SuperTux.
 COPYING                  - The GNU General Public License, under whose
                            terms

 SuperTux is licensed.      (Most of the data subdirectory is licensed
                            under CC-by-SA)
 docs/levelguidelines.txt - Very useful information for those that want
                            to design levels for SuperTux.
 data/credits.txt         - Credits for people that contributed to the
                            creation of SuperTux. (You can view these in
                            the game menu as well.)
 data/README              - Licensing information about the data.

RUNNING THE GAME
----------------
 SuperTux makes use of proc to see where it is. In other words, it does
 not have any need to be installed and can be run from anywhere. This
 makes it possible to click in the executable in your filemanager (i.e.
 Konqueror or Nautilus) as opposed to many other Linux games.

 Options can be reached from the menu, so you don't need to specify
 arguments, but if you want, type 'supertux2 --help' to check the ones
 that are available. Also, notice that SuperTux saves the options, so
 it's often enough to specify them once. For example, fullscreen mode
 causes problems on some setups, so just run 'supertux2 --window' and
 you should be set.

 The game uses OpenGL to render the graphics. You will either need a
 CPU with about 10 GHz or an accelerated video card with the vendor's
 drivers. (On Linux, the team recommends using cards from NVidia with
 the proprietary drivers, but ATI or another vendor should do.)

PLAYING THE GAME
----------------
 Controls
 --------
 Both keyboards and joysticks/gamepads are supported. You can change the
 controls via the Options menu. Basically, the only keys you will need to
 use in-game are to do the following actions: jump, duck, right, left,
 power and 'P' to pause/unpause the game. There isn't much to tell about
 the first few, but the "action" key allows you to pick up objects and
 use any powerup you got. For instance, with the fire flower, you can
 shoot bullets (note that this is the only power currently implemented).

 Other useful keys include the Esc key, which is used to go to the menu or
 to go up a level in the menu. The menu can be navigated using the arrow
 keys or the mouse.

 In the worldmap, the arrow keys are used to navigate and Enter to enter
 the current level.

DEVELOPMENT STATUS
------------------
 This version of SuperTux is still under development, even though the
 0.3 line of versions is somewhat aged. This means that badguys, features,
 levels, graphics or anything else may be removed in the future.

THE END
-------
 Thanks for trying out SuperTux.
 The SuperTux development team


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