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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 1. INTRODUCTION ---------------- Crates is a three dimensional puzzle game. It consists of mis- sions that consist of levels. To pass a level, you must move player to the exit by interacting with the different kinds of crates in the level. Before that you must also collect all the keys and toggle all the toggles that the level might contain. Ev- ery level has a password that makes it possible to continue play- ing from that level whenever you want, but if you want to get your name in the hall of fame, you must play the whole mission at one go. On that case, the faster you are, the better is your po- sition in the hall of fame. Crates is extensible, meaning that it can be extended quite easily with new missions, levels, game entities (crates) and game states. All the missions, levels, game entities, game states and configuration of the game engine are implemented as plain text Lua-scripts. So, if you know Lua, you can modify or write new missions, levels, game entities and game states with any text editor, without any development tools. Crates is also skinnable, meaning that you can change the look and feel of the game (or the theme of the game) easily in the configuration file. New skins (themes), can be created with any image editor and added to the game just by dropping them in new subdirectory to the resources/textures-directory. Crates is also relocatable, meaning that it (the directory containing the game and resources) can be moved to new location and/or used without installation; it will always know where it is and find the resources it needs. Crates is controlled with a keyboard or a gamepad. Passwords can be written faster with the alphanumeric keys of the keyboard or a little slower by using the D-pad of gamepad to select the letters one at a time. The default buttons of the gamepad and many other settings of the game can be changed in a configuration file con- fig.lua in the resources-directory of the game. Sound effects are disabled as a default, and if you want to enable them you can do it by changing setting config.sounds from false into true in the configuration file. See the configuration file for the other con- figurable settings. Player is moved around with a keyboard or a gamepad. It continues movement until something stops it. It can be moved only when it is not already moving - you cannot change player's direction if it is moving. If nothing stops it, it will fly out of the level and the level is restarted. 2. SYSTEM REQUIREMENTS ----------------------- - GNU/Linux, Microsoft Windows, Mac OS X or FreeBSD - 3 MB free hard disk space - 17 MB free RAM available - Accelerated graphics hardware - Sound card - Keyboard or Gamepad Game is currently tested only in Ubuntu GNU/Linux, Arch GNU/Linux, Windows XP, Mac OS X and FreeBSD. Other versions might come later. For Windows there is an installer available that installs and uninstalls a binary version of the game automatically. For GNU/Linux, Mac OS X and FreeBSD there isnt currently such an installer (might come later), so in these systems game needs to be compiled from the source code using CMake (cross-platform, open-source build system). Install it first, if you don't already have it. It can probably be installed with your system's package manager, or you can get a binary version or source code from http://www.cmake.org/cmake/resources/software.html. Then install development versions of the latest stable versions of SDL 1.2, SDL_mixer 1.2, libpng, zlib and Lua 5.1. Then use CMake and the provided CMakeListst.txt to build crates. Note that in-source builds are not allowed. See file INSTALL for more thorough explanation. 3. CONTROLS ------------ Game is controlled with a keyboard or a gamepad. The default con- trols are listed below. The default buttons of gamepad can be changed in the configuration file. Keyboard Action Gamepad ------------------------------------------ Esc Exit to previous state Button-9 Return Accept Button-1 R Restart level Button-10 Arrows Move D-pad (also sticks) 4. FURTHER INFORMATION ----------------------- The man-directory contains one or more manuals that can be useful for GNU/Linux, Mac OS X and FreeBSD users. The crates homepage www.octaspire.com/crates/ contains also more information. You might find there new missions, extensions and other new content for crates also. 5. CREDITS ----------- Crates is written in the programming languages C and Lua. It uses SDL, SDL_mixer, libpng, zlib and OpenGL. Sound effects are made using ZynAddSubFX Software Synthesizer and Audacity. Some of the graphics are made with GIMP and some with Inkscape. Textures are drawn/edited with GIMP. The background image used in menus is created and rendered with Blender. Some of the textures contain (possibly modified) parts from the public domain Blender Texture Disc. The image for the font texture is generated automatically with a Java program. Textures for the Waymark-skin (resources/textures/waymark) are based on free game graphics (Sinistar.zip) released under the Creative Commons Attribution 3.0 License at lostgarden.com. Textures in the Waymark-skin are modified versions, not the originals. See lostgarden.com for the originals: "Iron Plague, a Sinistar clone" art by Daniel Cook (Lostgarden.com). Music is by Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 3.0" http://creativecommons.org/licenses/by/3.0/ and was modified by downsampling it and converting it to Ogg Vorbis file format using Audacity. |
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