The AROS Archives(anonymous IP: 3.142.12.56,349) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu


 Categories

   o Audio (96)
   o Datatype (15)
   o Demo (50)
   o Development (246)
   o Document (62)
   o Driver (19)
   o Emulation (60)
   o Game (529)
   o Graphics (224)
   o Library (22)
   o Network (61)
   o Office (21)
   o Utility (250)
   o Video (18)

Total files: 1673

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Puzzle » mindless.i386-aros.zip

mindless

Description: SDL "MasterMind" game with AI players.
Download: mindless.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 2Mb
Version: 1.0.0
Date: 16 Aug 17
Author: Mathias Broxvall
Submitter: cavemann
Category: game/puzzle
License: GPL
Distribute: yes
FileID: 1616
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 75  (Current version)
75  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
-----------------------------------------------------------------
If you start this game with AmiStart and the in-game menu buttons
don't respond, please try clicking on the left side of the screen
(That should close the Amistart menu on the Wb screen). Then the
game buttons should work as expected.
-----------------------------------------------------------------


This is a simple "MasterMind" like game which you can play
in human vs. human, human vs. computer or computer vs. 
computer mode. The goal of the game is to crack a secret code 
consisting of four balls which can each be one of eight colors.
The players takes turn guess (or do it simultaneously) and the 
first one to guess his/her code has won. If both players takes the
same number of turns to get the code correct then both has won.

For your help when guess you will for each (incorrect) answer see
a combination of one or more black tokens and one or more white
tokens on the right side of your last answer. Each black token
means that one of your balls is both of the correct color and
location, but you don't know which one, and each white token
means that one of your balls is of the correct color but wrong
location.

Currently each player can either be controlled by a human player,
a human with some computer assistance or by the computer. When
playing in "cyborg" mode the ok button will be slightly shaded
whenever the currently selected is not consistent with previous
answers. For computer controlled players there exists three
different difficulty settings: "Automata", which is the simplest,
"Computer" which is the default and "AI" which is the hardest. Note
that the AI setting uses quite a lot CPU cycles and it runs very
slowly with more than 8 colors. 



Copyright © 2005 - 2024 The AROS Archives All Rights Reserved