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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] --------------------------------------------------------------- This update should fix a mouse control problem. If you have a problem using the mouse with this game, please try this update. --------------------------------------------------------------- ###### ##### ## ## ## ## ## ## ## ## ## ### ## ### ## ## ### ### ## #### ## # ## ## # ## ## ### ## ## ## ### ## ### ## ### ### ## ##### ## ## ## ## ## ## ## SDL Port Copyright (C) 2003, 2007, 2008, 2009 Thomas Perl <thp()thpinfo.com> LICENSE ======= This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ABOUT ===== This is the SDL (Simple DirectMedia Layer) port of Tennix!, a game written by Thomas Perl in 2003. This version has been up- scaled to a resolution of 640x480 in comparison to the 320x200 format used in the original game. Changes from the original Tennix to the first SDL release include a new shadow, advanced alpha blending and the removal of the previously-included pseudo-advertisements. For all changes, please see the ChangeLog file. This port has been written on the 10th of May 2007 and is now being improved and updated since then. INSTALLATION ============ To build tennix, simply run "make" (on Unix-like systems) or follow the instructions for your platform in the README.* files. Tennix is known to build on Debian GNU/Linux 4.0 (etch), Win32 (mingw32), Mac OS X 10.4 (using XCode tools) and in the Maemo 4.0 SDK (for Nokia Internet Tables, IT OS2008). Binaries of Tennix can be found on the webpage. PLAYING TENNIX ============== You can play in either single-player or multi-player mode. For single player, Player 1 will play against the computer and for multi player, Player 1 will play against Player 2. CONTROLS Player 1 | Player 2 --------------------------- Move up W O Move down S L Swing racket D K --------------------------- See the manpage, tennix(6) for more controls (especially alternative keyboard controls and mouse control, which is new since 0.6.0). FUNCTION KEYS Y .... Make screenshot (save as screenshot.bmp) F .... Toggle fullscreen (X11 only) C .... Switch type of court (grass, clay, etc..) Bonus (because you took the time to look at the README file): Obviously, there are some hidden easter eggs that are still not available via the UI, due to the fact that we didn't implement the UI for it yet :) Think about [n]ight, [r]ain and fog (think fog[t], even..). Wind is also available, but it's so broken, you'll have to look up the keys in game.c. (AROS note: Key[1] moves wind to the right. Key[2] moves wind to the left.) DEVELOPMENT/DEBUGGING ===================== If you want to compile a debugging version of "tennix", you have to set the environment variable "DEBUG" to "1", either by using "DEBUG=1 make" or exporting the environment variable for the current session, as in "export DEBUG=1" followed by "make". CREDITS ======= Some sound effects are based on data from the Freesound Project. Thanks to Esad Hajdarevic and Stefan Doesinger for some optimizations done during the Effiziente Programme course in January 2009 :) CONTACT ======= E-Mail: Thomas Perl <thp()thpinfo.com> URL: http://icculus.org/tennix/ |
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