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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus. Differences from 1.07b to 1.07a -------------------------------- * Fixed a bug, which resulted in lack of small spheres on the second scene. * Added CPU autodetection to the GUI. Differences from 1.06a to 1.07a -------------------------------- Version 1.07a is pinned at revision 122. * New GUI, which features result browser, result compare and direct result upload to the server * Loop options were broken in 1.06a, fixed; * Added adaptive antialiasing, with several FSAA patterns defined; * Added parallel view mode; * Added realistic soft shadows; * Shadows are now cast on spheres, too. Meshes also cast shadows (currently only convex meshes are supported); * Better multithreading, shadow rendering is multithreaded, shaders are multithreaded and speeded up; Differences from 1.05b to 1.06a -------------------------------- * Advanced prefiller sphere mapping resulting in better smoothing of sphere edges. * Added triangle rendering support. Currently the following features are implemented: - Phong Shading - Stochastic (perlin noise) intensity offset mapping - Reflections (optimized) - Texture mapping - Normal mapping * Floor texture should now be smoother * Added proper mipmap selection for sphere and triangle reflections * Autodetecting number of CPUs * Added "Object Glow" effect * Fixed a string of minor bugs |
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