The AROS Archives(anonymous IP: 3.142.12.56,349) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu


 Categories

   o Audio (96)
   o Datatype (15)
   o Demo (50)
   o Development (246)
   o Document (62)
   o Driver (19)
   o Emulation (60)
   o Game (529)
   o Graphics (224)
   o Library (22)
   o Network (61)
   o Office (21)
   o Utility (250)
   o Video (18)

Total files: 1673

Full index file
Recent index file

Part of aros exec
 Readme for:  Utility » Benchmark » glmark.i386-aros.zip

Glmark

Description: OpenGL 3D benchmark.
Download: glmark.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 1Mb
Version: 0.5.2.1
Date: 27 Nov 18
Author: Ben Smith
Submitter: cavemann
Homepage: http://sourceforge.net/projects/glmark/
Requirements: OpenGL, GLSL
Category: utility/benchmark
Replaces: utility/benchmark/glmark.i386-aros.zip
License: GPL
Distribute: yes
FileID: 1762
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 77  (Current version)
230  (Accumulated)
Votes: 1 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
---------------------------------------------------
This benchmark update has revised GLSL shaders. And
also, should prevent any stability problems caused
if OpenGL shaders are not available on your system.
---------------------------------------------------


GLMark is a 3D benchmark comparing the different features
and extensions of OpenGL. Made for the Linux operating
system, but it is portable to any other OS that SDL
supports.

This AROS version is based on the original GLMark (0.5.2.1)
found on Sourceforge. For more accurate results, do not
multitask with other programs, or drag and switch screens.
And be careful when answering the setup questions, because
an invalid answer could possibly cause rendering problems.

If you wish to start this test from the AROS shell. Note
that GLMark runs best with the shell stack at 800000 or
greater.

Also, GLMark does not seem to render GLSL shaders with
IntelGMA native drivers. Try running the benchmark in
VESA mode instead.

And GLMark is not recommended for use on AROS hosted.
It may not be responsive and does not seem to render
at times. But if you are very patient, it's possible
to get a benchmark for hosted systems too.





Copyright © 2005 - 2024 The AROS Archives All Rights Reserved