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 Readme for:  Game » Platform » pig.i386-aros.lha

Fixed Rate Pig

Description: Retro style platform game (SDL)
Download: pig.i386-aros.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 1Mb
Version: 1.0
Date: 08 Jan 21
Author: David Olofson
Submitter: aGGreSSor [CPU]
Requirements: ABIv0; i386
Category: game/platform
License: GPL
Distribute: yes
FileID: 2258
Comments: 0
Snapshots: 2
Videos: 0
Downloads: 40  (Current version)
40  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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============================= T H E  S T O R Y ==============================

Aw, come on! Like anyone actually cares... :-) Oh well, here it is, anyway:

You  are  a  cute,  bouncy  rubber  pig, caught in some weird toy world in a
parallel universe.  As  always,  the  only  way out is through. Or at least,
that  is  your best bet, as you can't seem to figure out any other way - and
you  probably  don't want  to be a toy rubber pig for the rest of your life.
(How long do toy rubber pigs live, anyway?)

So, off you go, to run, jump and stomp your way through this strange looking
toy  world.  Hopefully,  you  will  find  a  portal back to your universe or
something eventually.

Or  maybe  you'll  just wake up, have a big cup of black coffee, and realize
that  the layer of toys covering the floor reminds a great deal of something
you dreamt.

Better not waste your limited supply of lives until you know for sure, tough.
What if it *isn't* a dream...?

============================ R E Q U I R E M E N T ==========================

Pig tested and worked fine on the following configurations:

- IcarOS i386               (Kickstart 51.51, Workbench 40.0, AROS ABIv0)
- AROS One i386             (Kickstart 51.51, Workbench 40.0, AROS ABIv0)

================================= U S A G E =================================

Well, Fixed Rate Pig  is just another retro style platform game, inspired by
the 8 bit generation.

Controls are very simple: 

Left and right arrows to move left/right, and the up arrow to jump.

The  enemies  are  the evil looking spinning heads. Some bounce around, just
to  be a  bit  more  annoying.  Jump  and stomp'em all in the head! When all
enemies are gone, the level is clear.

Jumping  when stomping  an enemy gives you an extra high jump from the point
of  impact.  Note  that  you  get  knocked  if you are hit by an enemy while
standing  or  walking on a platform - even if the enemy hits you from below.
You need to be falling downwards with some speed to stomp someone.

Watch out for the holes in the floor! Falling off the map means you lose one
life.  Avoid running into enemies or getting stomped, as that knocks you out
and  has  you  falling  past  platforms  for a brief moment. That's actually
no big deal - provided you wake up before you fall off the screen...

At  certain score intervals, powerups icons are dropped into the level. Pick
these up before they fall off the screen! (No need to stomp them.)

================================ S O U R C E ================================

backport from:

        ______ ______              ______ ______ 
 ______|:: .__|:: .__|_____ ______|:: ___|:: ___|______ _____ 
|: ,   |:  |  |:  |  |:  ,_|:  ,__|:___  |:___  |:  -  |:  ,_|
|__|___|______|______|___|   _____|______|______|______|___|

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